It has an option to convert FS9 format traffic files to FSX format. I had some difficulties making that work early on, so I reverted to a process where I actually did two installs of each WOAI package. The first was the regular install, which installed the aircraft and the FS9 format traffic file. Feb 09, 2013 Used the FP_FSX_FS9 Utility to convert the traffic from FS9 to FSX and the new file canceled out the default FSX traffic file. Is there something I missed or is that what it does? I would like to keep the default traffic as well.
Hi there, I recently converted my FS2004 Traffic Files to FSX Format. When I used the FS9 Traffic Files with the FS2004 AI Aircraft, in FSX All AI Aircraft would show on the ground, and in the Air, now not all in the Air, and on the Ground at Aerosoft Mega Airport Brussels for example, no AI Aircraft other than mine. Is that because the FS2004 Aircraft will need to be converted to FSX Format aswell, when the Traffic files are converted to FSX Format? Therefore why do some FS2004 AI Aircraft still show in the Air? Some that show in the Air, are FS2004 Native interestingly. Also can FSX AI Traffic Files, be converted to FS2004 AI Traffic File Format? Could I convert the default FSX Traffic File trafficBoats.bgl to FS2004 Traffic File Format for example?
And an NL2000V4 Military Traffic File? Any help and info would be appreciated Eddie.
No AI Aircraft other than mine. Is that because the FS2004 Aircraft will need to be converted to FSX Format aswell, Can't answer the question about converting FSX traffic files to FS2004 since I've never needed it. However, with regards to aircraft, probably 90% of my aircraft are native FS2004.
Some known issues with propeller transparency which can be worked around, but none with aircraft not showing. BTW, what do you mean by 'no AI other than mine'?
Are you using a 3rd party traffic add on, or the simulators default traffic? Yes Ernest, I mean 3rd party AI Traffic WOAI etc, I have disabled the default Traffic Files trafficAircraft.bgl and trafficBoats.bgl It's probably redundant, but did you use AIFP to do the conversion? If so, have you ran a scan yet to allow AIFP to find all of the FS2004 format traffic files? The conversion should have included the WOAI traffic files since those are all in FS2004 format. Also make sure that paths to the traffic files didn't inadvertently get changed and they are still pointed to in scenery.cfg and that any of the originals didn't get left behind.
Hi Ernie, I have the following Area in my Scenery.cfg File in FSX:- Area.001 Title=Default Terrain TextureID=1 Local=Scenery World Layer=1 Active=TRUE Required=TRUE However I couldnt find one, in the Scenery.CFG File, which had Local=Scenery World Scenery which as you know is the path, to where the Traffic Files are. Should I have one, that looks something like this?:- Area.xxx Title=AI Traffic Files TextureID=x Local=Scenery World Scenery Layer=x Active=TRUE Required=TRUE Thanks for all your help so far Eddie. Should I have one, that looks something like this? Hi Eddie, No, not necessary. FSX looks for both Scenery & Terrain folders in the specified path, so should find the flight plans.
The next thing I would check is to make sure that there is a SimObjects entry in FSX.CFG that points to the WOAI aircraft. I don't have any WOAI currently installed, but if the traffic files can't find the airplanes then you'll get no traffic. Other than that, Without physically seeing your computer I'm stumped. I would be glad to do a TeamViewer session with you if all else fails. However, there are more knowledgeable users that I in this forum.
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